![]() ![]() Sometimes you can force a dead animal to be butchered by building a butcher shop nearby and then manually adding a Butcher a dead animal job to it. e Extract from a dead animal Requires a caged fire snake, cave spider, or phantom spider and animal dissection. Usually used on animals that your hunter brings back, or tame animals you chose for slaughter. I just need someone to point it out for me. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Butcher's Shop b Butcher a dead animal Renders a dead animal into its component parts of meat, fat, skin, bones, and skulls. I expect the solution to be something that has been hidden in plain sight on the screen this entire time. I have also forced one of the butcher workshops to only use materials from any of my corpse and refuse stockpiles with no luck. I have built several butcher workshops, even right next to a dead animal to see if location was a problem. 2) put them in the top soil layer or topside in a building with a roof (for protection) so they dont generate ANY miasma since this counts as outside. (Not perfect since the door gets opened and things can block it. I have a standing order set to allow dwarves to stockpile refuse from above ground in case that was the problem, but with no luck. 1) enclose butcher/kitchen/still completely and use a door for access. I have only had luck with butchering livestock. So now I slaughter 4 animals at a time, wait for the tanner and the haulers (and the barrel maker) to be done with their bit, then slaughter the next 4. Dang, Okay two of them died right next to a butcher and I qued the butcher animal job. When the flesh has rotted away the dwarves seem fine with using the bones for crafts, but they refuse to use the meat for anything. One remaining thing to check is whether the corpses are forbidden - there are a number of standing orders dealing with what items get forbidden when a creature dies (including the corpse), and I think the defaults in this version are set to try and keep your dwarves from wandering into dangerous areas. The effect was a ton of rotting meat and untanned hides, because the dwarves couldnt keep up with getting all of the products in barrels for storage. The same goes for Giant Olms and Giant Bats that I encounter in deep caves. but never take the corpses back to the butcher. My hunters have killed yaks, elephants, etc. This happens to animals regardless of them being above or below ground and no matter what size they are. I have some problems with dwarves not butchering dead animals, Instead they'll just let them rot. Forbid him from using the valuable ones, or just make more so they're not so valuable. Another issue may be a lack of dwarves who have the Hauling labor enabled. In the stockpile settings menu, go to Refuse, then highlight Bones and press p to permit all types of bones in that stockpile. It's in the options for cloth/thread stockpiles. 141 1 Add a comment 2 Answers Sorted by: 4 Make sure that your refuse stockpile is set to accept bones. ![]() Bones/shells/skulls: Refuse stockpile set to only accept those. Then within your Labour Menu select an animal available to be butchered and Click the Butcher Knife Icon. If not, it may be a bug with the burrow feature itself.Hi! Returning player here who hasn't played in years, so I'm a bit rusty and need help with a dumb question. Best solution to miasma is above-ground butchery and refuse stockpiles. To Butcher livestock, simply create a Butchers shop. Just make sure they're not allowed to source materials from outside the burrow and you should be golden (for some reason this isn't the default option). I've ensured my emergency burrow is one contiguous area that's self-sufficient and everyone goes right in when I command them. but they will sometimes form paths which cross through other areas. Only thing I can figure is it might have to do with how your burrows are laid out, based on this line from the tutorial: Burrows are useful for labor, however without military civilian alerts dwarves take it as a suggestion rather than a requirement and will frequently just loiter around outside the burrow and get eaten by a werebeast, civilian alerts force dwarves to pathfind to be inside the burrow unlike default burrow behavior. You don't understand, dwarves do not go to the burrow, they simply refuse to accept tasks outside of the burrow.Ĭivilian alerts change this, forcing them to arrive to the burrow. You just need to assign the 99 dorfs to a safe burrow as they arrive (think of it as designating them to be civilians), then unpause the burrow when there's a problem and pause it when the danger's gone. You don't need to assign all 99 of your dorfs to a safe burrow every time there's a problem. ![]()
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